ICFP 2024
Mon 2 - Sat 7 September 2024 Milan, Italy
Mon 2 Sep 2024 14:45 - 14:55 at Meeting 3 - Music Generation

This demonstration will showcase possible solutions to implement real-time generation of experimental audio ambiances and soundscapes with timbric and spatial sound self-management capabilities. Following a short listening session, there will be an in-depth analysis of some of the key sound structures with great focus on the “blocks” design approach, explaining differences and similarities between sound generator, post-processing, audio analysis programming blocks. The key distinctiveness of the presented artistic-design approach lays in the voluntary strong detachment from now trending generative methods (AI, audio-applied neural networks) thus preferring more low-tech methods with clear computational efficiency and easier implementation

Mon 2 Sep

Displayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change

14:00 - 15:30
Music GenerationFARM at Meeting 3
14:00
22m
Talk
Demo: A Geometric Approach to Generate Musical Rhythmic Patterns in Haskell
FARM
Xavier Góngora Universidad Nacional Autónoma de México
Link to publication DOI
14:22
22m
Talk
Diffusion-Based Sound Synthesis in Music Production
FARM
Pierre-Louis Suckrow Berlin University of the Arts, Technical University of Berlin, Christoph Johannes Weber University of Television and Film Munich, LMU Munich, Sylvia Rothe University of Television and Film Munich
14:45
10m
Talk
Demo: Functional Sound Design
FARM
Stefano Panelli Conservatorio A. Vivaldi Alessandria
14:55
35m
Talk
A Progressive-Adaptive Music Generator (PAMG): An Approach to Interactive Procedural Music for Videogames
FARM
Alvaro Lopez Duarte University of California Riverside